Ozobot Trick-Or Treat Adventure
$0.00
Encourage creativity and critical thinking with this FREE engaging and educational activity from Ozobot! This activity combines coding, math, and social studies. Perfect for classroom use and offers a hands-on learning experience that students will love!
In this Halloween activity, students will fill in a neighborhood map with color codes telling their Ozobot where to go. As it navigates the map, it will collect candy points at every house it passes. Then, at the end, students can add up their candy points to earn a prize! To plan out a route for collecting as much candy as possible, students will have to use their problem-solving and spatial awareness skills when directing their Ozobot.
Grades: 2—5
Subject(s): Math, Social Studies, Computer Science
Pre-Reader/ESL-Friendly: No
Coding Method: Color Codes
Compatible Bot(s): Evo, Bit+/Bit
Duration: 45 minutes
Quick Summary:
Join Ozobot on a fun-filled trick-or-treat adventure! In this activity, students will plan a path for Ozobot to visit different houses in a neighborhood, gather data, and solve math problems to determine the amount of candy collected.
Objectives & Outcomes:
1. Color Code Programming: Students will use Color Codes to program their bot to navigate a neighborhood map and visit multiple houses within thirty seconds.
2. Data Collection: Students will collect data on the sequence their bot follows while trick-or-treating.
3. Math Operations: Students will solve addition, multiplication, or division problems to calculate the total amount of candy Ozobot receives.
There are 3 versions of the Data Sheet and Map: one with addition, one with multiplication, and one with division.
Choose the one that best suits your students.
Ozobot Trick-Or Treat Adventure
$0.00
Encourage creativity and critical thinking with this FREE engaging and educational activity from Ozobot! This activity combines coding, math, and social studies. Perfect for classroom use and offers a hands-on learning experience that students will love!
In this Halloween activity, students will fill in a neighborhood map with color codes telling their Ozobot where to go. As it navigates the map, it will collect candy points at every house it passes. Then, at the end, students can add up their candy points to earn a prize! To plan out a route for collecting as much candy as possible, students will have to use their problem-solving and spatial awareness skills when directing their Ozobot.
Grades: 2—5
Subject(s): Math, Social Studies, Computer Science
Pre-Reader/ESL-Friendly: No
Coding Method: Color Codes
Compatible Bot(s): Evo, Bit+/Bit
Duration: 45 minutes
Quick Summary:
Join Ozobot on a fun-filled trick-or-treat adventure! In this activity, students will plan a path for Ozobot to visit different houses in a neighborhood, gather data, and solve math problems to determine the amount of candy collected.
Objectives & Outcomes:
1. Color Code Programming: Students will use Color Codes to program their bot to navigate a neighborhood map and visit multiple houses within thirty seconds.
2. Data Collection: Students will collect data on the sequence their bot follows while trick-or-treating.
3. Math Operations: Students will solve addition, multiplication, or division problems to calculate the total amount of candy Ozobot receives.
There are 3 versions of the Data Sheet and Map: one with addition, one with multiplication, and one with division.
Choose the one that best suits your students.
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